Qode Spatial Engine
QSE converts OpenUSD scenes into named, versioned, queryable spatial graph assets and compressed GLB files for rendering. It is the intelligence extraction engine of the Qode Scene Intelligence stack, enabling AI agents to navigate and reason over physical environments without reconstructing raw geometry.

Pipeline evolution
Three stages. One engine.
QSE Level 1 is live and shipping. Level 2 automates graph extraction. Level 3 requires NVIDIA GPUs to realize semantic depth at property portfolio scale.
- Parses OpenUSD scenes using usd-core (Pixar OpenUSD Python bindings)
- Extracts named spatial entities, typed edges, and relationship metadata
- Produces a typed spatial graph (QSG) for intelligence and query
- Produces a Draco-compressed GLB for QSV rendering
- Deterministic geometry processing. No ML, no CUDA dependency
- Five named QSG assets in production registry
- Automated graph extraction from USD scenes, eliminating hand-authoring
- Any USD asset becomes a QSG at pipeline speed
- QSG Graph Hub: formal versioned registry with diff, changelog, state commit
- Management Console: Human Super Actor governance UI
- Scalable partner onboarding across Travel and Hospitality
- NVIDIA Omniverse platform integration for USD capture vendors
- GPU-accelerated semantic parsing of USD scenes at property portfolio scale
- Richer vector embeddings per spatial entity, depth impossible at CPU scale
- Occupancy Data layer: real-time occupancy per node from sensors and simulation
- Flow Data layer: pedestrian flow rates per edge via NVIDIA Isaac Sim
- QQP (QSG + Occupancy Data) = dynamic operational intelligence
- 5 agents to 5,000 agents · same QSG, NVIDIA GPU encoded once
Architecture and technical details
The full QSE technical architecture, including pipeline implementation, stack dependencies, and the roadmap to GPU-accelerated Level 3, is documented in our white paper.
Read the white paper→Where QSE sits in the stack
QSE produces it. QSG stores it. QSV renders it. QQP queries it.
QSE is the entry point of the Scene Intelligence stack. Every QSG asset, every QSV rendering, and every QQP query begins with a QSE pipeline run on an OpenUSD source. No QSE, no stack.